COMPUTING IT & MEDIA

From gadgets and gizmos to a 24-hour global media world, the digital age is constantly evolving.

From the internet and multimedia to the creativity of photography, video production, and computer games, Computing and Media sits at the heart of modern life. It explores both the real and the virtual, showing students the tools that shape our world and equipping them with the skills to use them confidently and creatively. This is a journey along the information superhighway that prepares learners for life in the 21st century, developing the digital knowledge, problem-solving ability, and creativity needed to thrive in a connected world.

Department Staff and Responsibilities

Mr D Smedley, Teaching and Learning Manager for Computer Science, Media and IT

Mr R Mather, Teacher of Computer Science

Miss Z Salim, Teacher of Computer Science and IT

Mr P Dean, Teacher of Computing, Business and Media

Key Stage 3

At Key Stage 3, all students take part in engaging and creative programmes of study that build essential computing skills. They are introduced to a wide range of software and technologies designed to spark curiosity and develop confidence in digital literacy, programming, and problem-solving. Students complete structured units of work that combine practical tasks with computational thinking, and their progress is assessed in line with the national curriculum framework. This strong foundation prepares learners for the exciting opportunities offered at Key Stage 4 and beyond.

Year 7 – topics:

Online Safety and AI

Control technology

Scratch

Impacts of technology and cyber security

Year 8 – Topics:

Computer systems

Data representations

Networks and HTML

Data analysis

Year 9 – Topics:

Python programming

Photoshop design

Spreadsheets

Market Research

Visual Identity

Key Stage 4

OCR Cambridge National in Creative iMedia

At KS4, students have the opportunity to study the OCR Cambridge National in Creative iMedia, a vocational qualification that introduces learners to the creative side of digital media. The course focuses on developing practical skills in areas such as pre-production planning, visual communication, and the creation of digital media products. Students explore industry-standard practices through tasks like designing graphics, storyboards, and interactive products, applying their creativity to meet the needs of specific clients and target audiences. Assessment combines coursework projects with external examinations, giving students the chance to demonstrate both their technical understanding and practical ability. This qualification provides a strong foundation for progression into media-related studies or careers, encouraging problem-solving, creativity, and effective use of digital tools. It offers an engaging and accessible route for students to express ideas, develop design skills, and gain insight into the ever-evolving media industry.

OCR GCSE Computer Science

At KS4, students have the opportunity to study the OCR GCSE in Computer Science, a challenging and rewarding qualification that builds knowledge of how computers work and how to create solutions using code. The course covers key areas such as algorithms, programming, data representation, networks, and cybersecurity, as well as exploring the ethical, legal, and environmental impact of digital technology. Students develop their problem-solving skills through practical programming tasks and deepen their understanding of computational thinking. Assessment is through written examinations, testing both theoretical knowledge and the ability to apply it to real-world scenarios. This qualification provides an excellent foundation for further study in computing, software development, or IT-related fields, while also equipping learners with transferable skills such as logical thinking, creativity, and resilience.

OCR Cambridge National in IT

At KS4, students have the opportunity to study the OCR Cambridge National in IT, a vocational qualification designed to equip learners with practical skills and knowledge relevant to the modern digital world. This course focuses on developing key competencies in areas such as data manipulation, IT systems, and effective use of digital tools. Through hands-on projects and real-world scenarios, students gain a deeper understanding of topics like cybersecurity, creating digital products, and using IT for business solutions. The course is assessed through a combination of practical tasks and examinations, allowing students to showcase both their theoretical understanding and applied skills. This qualification provides an excellent foundation for further education or careers in IT-related fields, fostering critical thinking, problem-solving abilities, and technical expertise. It is an engaging and accessible pathway for students to explore their interests in technology while preparing for a digital future

Subject Intent and Learning Journey

The following link outlines what students will learn at each stage of their journey at Bedford in Computing and Media. This includes the key knowledge, skills and concepts they will encounter through their exciting and aspirational journey in Computing and Media. Computer Science Curriculum Intent and Learning Journey, Computing Curriculum Intent and Learning Journey, Media Curriculum Intent and Learning Journey

Computer Science Curriculum Intent and Learning Journey, Computing Curriculum Intent and Learning Journey, Media Curriculum Intent and Learning Journey